There were some manual triggers from the GM along with some automation which was executed smoothly. The puzzles were diverse with a few riddles that were somewhat tricky but fair. There was a reset mishap with a key that the actress caught and flawlessly rectified a few minutes later while improvising with some more acting and this had me confused until I realized what had happened. Once again, the acting was what stood out for this room. The decor was great for the setting which wasn't anything out of the ordinary. For reasons unknown, I couldn't help but laugh at her southern drawl (it wasn't bad) which thoroughly entertained me. Just like the Steampunk Airship room, the actress that we had was in character the even before the room got started. There were a lot of things that looked like puzzles that were just part of the set design, but luckily the Captain let us know that so we didn't spend much time on red herrings. The manner in which each puzzle helped you inch towards the final goal was refreshing. The puzzles were true to the steampunk universe, with fancy mechanical gimmicks and gears everywhere. There seemed to be a lot of indexing puzzles and one that was a long process driven task with some finicky tech that looked really cool. There were two parallel puzzle tracks that were of the tangible type. There were some rough ends that looked patchy but then I thought, isn't that what a steampunk type of ship would look like? It was also one of the larger footprint games that we played in Portland, only second to Mental Trap's enormous "Death Alley" game which acts as a haunted house during the Halloween season. Upon entering the room, we noticed that the decor fit the theme well. The captain we had was fantastic and she was completely in character even before we started the adventure. The game really worked hard in immersing you in the storyline. Puzzles, Technology & Set Design Steampunk Airship "Have you ever wondered how close you are with the spirit world? Here at Madame Neptune’s we bring your fortunes to life, be they good or evil! You and your friends will have 60 minutes to explore Madame Neptune’s Cabin! Working together, navigating the spirit world and breaking the spell may be enough to escape… The Voodoo Curse! (age 15 and up)" and fly the Undaunted to safety in this new choose-your-own-adventure style escape experience, or will you fall from the sky? (age 12 and up, adult participant required for players under 15)" "Strap on your goggles and prepare for adventure as we transport you to another world of steam and gears! You and your team will become crew of the Undaunted, a famous air ship that stands against the devious Allied Industry Corps. We chose what we thought were the two most immersive rooms which both had actors in them. Normally, the latest room in a location is the best, as the lessons learned from previous rooms helps improve upon the next room although there were a few other times on this trip when this wasn't the case. The Steampunk Airship was their new game that not many others have played yet so we were rolling the dice on this one. Solve clues, puzzles, and tasks in small teams to unlock new secrets and eventually escape the room! You have only one hour to unravel the mysteries and escape the room.We played two of the six games at Portland Escape Rooms on our first trip to the area. About Us Escapism Portland is a live action room escape game. Steampunk Airship – Portland Escape Rooms (4-10□, private, 60⏱, $35) Positives. I highly recommend going try this room out.” See all Portland Escape Rooms reviews Escapism: Ritual Room. 94 reviews Escape Games “Some of the puzzles were challenging and a couple were easy. Search for clues, solve puzzles and work together to uncover the mystery – it’s time you escaped the room! Labyrinth Escape Games. Choose one of the 65 escape rooms available in and around Portland! Escape rooms are perfect for any occasion: a night out with friends, a date, a birthday celebration or a team-building activity. The decor and details are great and our 'a. Labyrinth is the best of what the genre has to offer. With escape rooms becoming more popular you see more variety in quality.
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